Originally published in Skill Shot issue 11, October 2009
Note: This list of pinball machines will surely change. Hopefully extra balls will be turned off for the annual tournament but there’s no telling.
SPEAKEASY: Pinball gambling. Pay attention to the roulette wheel, especially after every ball, and avoid the dreaded Subtract-A-Ball “feature” at all costs. Leans to the left.
REVENGE FROM MARS: Advancing to (and doing well in) Bonus Wave Multiball is handy for a solid score. Beware, this RFM’s tilt is dangerous and likes to carry over to the next player’s ball; always wait a minute or two before launching, especially after your opponent tilts.
CHAMPION PUB: Everyone’s favorite bare-knuckle boxing pinball machine! Shoot stuff and jump rope then hit the dude in the middle a bunch. Spitting gallery is easy points… door prize skill shot.
INDIANA JONES: Temple of Doom Multiball is a quick way to start racking points, I guess. Raiders of The Lost Ark Multiball is fun. Don’t ignore the Crystal Skull ramp. Shoot the Map Room a lot for more fun with bonus. EB’s abound.
’24’: Uhhhh, shooting the easy center ramp while it’s lit seems to do something. Suitcase Multiball is fairly lucrative. Moving on…
FATHOM: Now here’s a great machine for head-to-head battles. Lock the ball(s), then knock down those drop targets to release the locked ball(s) for old school multiball! (with 2X or even 3X playfield scoring!) It’s all there on the Instructions Card, if I remember correctly. Lighting and collecting the timed extra ball is a real challenge. Bonus is vital here, so don’t tilt… tilt too hard and you run the risk of tilting your competition’s turn, so be gentle or suffer the consequences!
THE ADDAMS FAMILY: Another classic game you don’t want to tilt because of the potentially gamebreaking bonus involved. Shoot the chair, shoot the ramp. Kick ass at multiballs. Victoly!
FAMILY GUY: Shoot the right spinner repeatedly to light the valuable TV modes. Stewie Pinball is where it’s really at, complete those shots for Stewie Multiball! A good Stewie Multiball coupled with Sexy Party or Good ‘Ol Boys (and/or Crazy Chris) should be enough for a dominating score.
BATMAN: Placing beer coasters over the searingly bright flashers so you can, you know, *see* is a good idea. Yeah. Lots of nudging is useful here. Balls like to get stuck in places, have fun with that.
STAR TREK: The Next Generation: Those outlanes are ruthless, keep ball away from them, obviously. Try forward nudges. Get comfortable with the right lock shot because Borg Multiball is the fast path to mountainous pinball success. Holodeck is easy points. Start Mission shot ain’t all that easy, timing out missions to get to The Final Frontier…?
EVEL KNIEVEL: Knock down them drop targets on the left for double bonus, then do it again for a precious EB. Shoot the lit spinner for rad points and stuff. And, seriously, don’t tilt ‘cuz it’ll make you lose.
SURF CHAMP: Rollover those rollover stars. Don’t even think of muscling this sucker around. Tilt it too hard and forfeit your whole game, fool.
NBA: New kooky pinball features spinning disc of random fun. Super fast game. I like shooting the right ramp.
MONSTER BASH: All the shots are very makeable. Collect monsters and instruments. Stay alive during multiballs to win.
TALES OF THE ARABIAN NIGHTS: Spin the lamp to make it all lightningy. Next, shoot the make-a-wish scoop and choose 3X lightnings. Now wail on the lamp and make mega-lightnings for massive points!! If that doesn’t work, a more conservative approach is in order…but I can’t help you there because I’m gonna make more mega-lightnings! Tilty.
MEDIEVAL MADNESS: Crush the castles! Both ramps are easy enough, don’t miss. No rubber on right outlane post makes it extra drainy lately.