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news & gossip reviews

100 Pinball Game Equation

An Interview with Math Professor Luke

BB:   X = a player. Z = the number of games played. Y = the number of games needed to win. Can you write this out in math? Basically, for the best two out of three, three out of five, etc.  This is for a two player pinball tournament article in Skill Shot.

Luke:   Hey skipper! I can do my best. Let’s see here. You want to play an odd number of games, so things can’t end in a tie, so for some number nZ = 2n+1. (That is, we can let n be any whole number we want, and then Z will be the n-th odd number; if n=1 we get Z=3games, if n=2 we get Z=5 games, and so on.) So then it’ll takeY=n+1 games to win. I introduced n as a convenience, but we can easily remove it now. As we see, Z = 2Y-1, or equivalently, Y = (Z+1)/2.  Does that help?

BB:  AWESOME!!!

Luke:  I’m glad all those years I spent in grad school weren’t wasted after all! How’s it all going, mister?

BB:   It’s going great. Working on Skill Shot 16.  So Gordon and I played a 2-player 100 game pinball tournament. It took about a week, and he won 71, I won 29.  Afterwards, we played a 10 game tournament, and I won 6, he won 4. So 100 games or 10, we’re still close in skill. How’s your life?

G2:  Hi Luke. We need another pinball equation for determining a fraction or percentage of a pinball tournament where it is possible to have a tie score.  For example: If player X and player Y played 100games of pinball, the equation would express the results as percentages. The equation could also be used in a tournament of 8games or 7 or whatever. We’re thinking about calling the article “Percentages”. It would help people rank themselves.

Luke:  Hey Gord! Let’s see here. Suppose you play a total of T games (100, or 8, or 7, or whatever) and win X of them. Then you’ve won100*X/T percent of your games. We can turn any fraction into a percentage this way, just by multiplying by 100: 0.6 or 6/10 is the same as 60%, etc. Just type 100*X/T into Google and press enter (replacing X and T with the actual numbers, of course) and it’ll even do the computation for you. I freaking love Google.

BB:   Hey Luke, one more question. Do these equations apply to tournaments with more than 2 players?

Luke:   Oh! Good question! The percentage one, definitely. In a tournament, if there are T games played in all, and a certain player wins X of them, he’s won 100X/T percent of all games in the tournament. If a certain player wins X games and that same player plays a total of say D games (maybe he doesn’t play every single game in the tournament; if there are a total of say 30 games in the tournament but this player only plays in 10 of them, then T=30 butD=10) then he’s won 100X/D percent of the games he’s (or she’s) personally played.

The formula for the number of games required to win will still work in a multi-player tournament, *if* a single player has to win more than half of all games to win the tournament. If you just have to win more games than any other player it’d become a lot more complicated! I’ll have to think about that one.

BB:  Anyway, this type of tournament isn’t really all about winning, it’s more of a way to rate your skill against other players. I mean, winning is great, but every game has to be played, even after one player has won the number of games required to beat the other(s). In the 100game tournament, Gordon and I played all 100 games, long after he had already won the tournament by winning 51.

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news & gossip reviews

One Hand In My Pocket

by Bernard Blvd.

“I could beat your score with one hand tied behind my back.”  Is it a triple dog dare, or….  Pat Hand!

Pat Hand is a great way to play pinball. The concept is simple:  Each player uses one hand per ball.  You are allowed to change hands between balls.  Pat Hand works the best on EM games, but you can play it on all types.  It was even employed by Cayle and Eden in the finals at the last Georgetown tournament.

Pat Hand takes some time to get used to, so take baby steps.  Make sure that you are watching the ball.  You have to be able to anticipate which flipper the ball is going to land on, so that you can switch flippers if necessary.  Nudging the machine is really useful with Pat Hand, because you can push the ball back up into the playfield, giving yourself more reaction time.  Just keep that other hand occupied, because if you slip up and use it, you will be disqualified.  Nobody likes losers!

So yeah, that’s it.  Play with one hand.  What you do with your free hand is up to you.  Many people will hold their beer, or put their hand in their pocket.  I put mine in my man-purse.  Other suggestions:  Eat a hot dog.  Talk on your cell phone.  High-five.  Apply chapstick.  Slap somebody.  Drum for Def Leppard.  Give the Peace sign.  Count to five.  The possibilities are endless.

Let’s all stick our hands in our man-purses and play some Pat Hand!

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news & gossip reviews

Money Money Money

by Bernard Blvd.

It’s time for another great new way to play pinball with your friends:  Dollars!

Dollars is a multiple player game during which each player strategically puts one of their own dollars on the playfield of a chosen pinball machine in an attempt to sabotage the other player(s) game.  So say you’ve got four people on Indiana Jones (the newest one).  Your friends would probably put dollars in the most obvious spots like:  Over the two scoops (there are bumpers behind them and the Sankara Stone scoop isn’t always open), hiding the magnet in front of the arc (that’s a good way to distract other players from an easy target for multiball), or covering the flippers (duh).

Their choices leave you free to be more careful with your own dollar placement.  A good spot would be over the plunger lane because you can cover the five choices for the skill shot.  Another place that could handicap your opponents is over the pegs on top of the side drains.  That’s a spot where most champs can save their ball by nudging the machine, so placing a dollar there increases your chances of crippling the competition and winning FOUR BUCKS!

Of course, you can put more than one dollar down, and have each player put in a dollar at the start of every ball.  Although this option is more profitable for the winner, playing ball three with twelve dollars covering the playfield is hard.  And most people can’t afford to spend three dollars to play pinball in this economy.

But some people are still rich.  Why not play five dollars?  A hundred?  With the stakes a lot higher, players could get so into the game that they try to actually move the dollars by shaking the machine.  What about a million?  Maybe someday James Bond will bet one hundred million dollars on one ball in a big budget 007 movie.  My suggestion for the title:  Goldflipper.

So you put in a buck, pick a spot that you think would be hard for your competition to play without being able to see it, and lay your money down.  You could win a million dollars!  But remember, betting money on pinball is illegal and we only “play flipper skill games for fun and recreation”, so if the cops show up, grab that dough and run.  Don’t say I didn’t warn you.

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news & gossip reviews

Right Here Right Now

By Bernard Blvd.

Introducing another great new way to play pinball:  Skill Shot’s NOW!  The point of NOW! is to switch players mid-turn with whoever happens to be playing and standing closest to you.  When you reach a point during play where the ball is suspended for a period of time, loudly say “NOW!” and the player you choose to go next hops onto the flippers.  In choosing that player, you must believe in their ability to keep the ball in play, and to not get caught off guard and drain the ball immediately.  The surprise of the switch can sometimes throw people off, so everyone playing has to be prepared to jump in when they hear “NOW!”.

A good time to shout “NOW!” would be before a multiball (when the ball is locked and the dot-matrix display is going multiball crazy), when the ball lands in a scoop, or when the game starts up a mode.  More advanced players of NOW! can do it when the ball goes around a ramp or even when it is going up the playfield after hitting the flipper.  This last option leaves little time for the next player to react, so remember to only do that move if they are an expert of the game.

NOW! is great for playing with people in a bar or social setting, because you can stop playing in the middle of your turn without wasting the ball or giving up the game.  This might free you up when a friend shows up that you want to talk to, or if it is your turn to buy the next pitcher and your friends are getting thirsty.  NOW! is a Round and Round type of game, as the nature of it doesn’t allow for score keeping or typical three ball games.  NOW! is a fun way to interact socially while practicing America’s favorite pastime, Pinball!

Coming up next:  Dollars!

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news & gossip reviews

Room For Cream?

By Bernard Boulevard

It’s time for another new fun way to play pinball:  Skill Shot’s newest creation, HALF AND HALF!!

Known to some players as Flippers, Half and Half is a great way to find out which flipper works best for you in a pinball game.  If you suck playing only the left flipper, you might see that right flipper in a different light.

Each player takes a flipper, and an (optional) third player pulls the plunger.  The object of the game is the same as with any ball in any pinball game:  Keep the ball in play! Novices will find it strange to have no control over the opposite flipper, while experienced players will learn how to control the ball in a way that involves trusting the other player’s ability.  Being able to guess your partner’s next move is a key factor.  If you know that they can hit the trapped balls for Stewie Pinball with ease, you can bounce the ball from your flipper to your partner’s to the best effect.  But you must be sure!  If your partner isn’t paying attention or doesn’t know what he’s doing (hello Jerry!), the ball will just roll down the drain.

Playing Half and Half is the best in bars, because you have a free hand for your beer.  No more getting poisoned!  And you can include friends that normally wouldn’t play (like with Round and Round) because there is very little commitment or chance for embarrassment.  Half and Half is basically a Round and Round style game:  Each ball speaks for itself.  You can play a full game with Half and Half, but each player has to commit to a flipper.  There’s just no way to regulate the game play and scores when everyone switches flippers all the time.  The fun is in the interactivity of the game.  You are face to face with your partner, and can share ideas on the game.  Teamwork makes the dream work!

Other reasons why Half and Half rocks:

  1. To get rid of the last ball of a player who’s name just got called for pool.
  2. You can take your friend’s turn while they’re making out.
  3. If your partner drains the ball, you can blame it all on him/her.
  4. If you drain the ball, you can blame all it on Half and Half.

Coming up next:  Skill Shot’s NOW!

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news & gossip reviews

What Comes Around Goes Around

By Bernard Boulevard

Picture this:  It’s Saturday night, and you’re out at your favorite pub with 4 of your friends, itching to play a few games of pinball.  You grab a couple of pitchers and head to the pinball area.  There are three games, and no one is playing them yet.  You and your buddies do the math:  There are five of you, and three pinball machines.  Since most pinball games have a 4 player limit, there’s no way you can all play the same game, unless you shuck the whole idea of playing traditional 3 ball games, and play the new Skill Shot game (patent pending), “Round and Round”!

Here’s how it works:  As in the above scenario, you’ve got three open pinball machines and five pinball-hungry friends.  Drop enough quarters or singles into one or more of the machines until each machine has enough credits for a 4 player game.  Press Start four times, and the game is on.  Whoever wants to take a turn goes next.  There is no typical “game” other than the ball you are playing, because, as is Skill Shot’s motto, “It Only Takes One Ball”!  Hop from game to game, ask one of your buddies if he’s played game So-And-So yet and let him go next, or play one ball for a half hour while your friends cheer you on.  It’s all about one ball, so don’t worry about high scores, getting your initials in, or trying to outplay your friends.  And setting up shots is great, because it can be fun to watch a newbie get the ball that you were the last to play and see him get multiball or extra ball or even Stewie Pinball (if you’re playing Family Guy).

Round and Round works with many combinations of machines and players.  Eight people can buy into one or more machines, while three people can play it on two machines.  The only time it won’t work is if two of you are playing one machine in a two player game (no matter what, it’s still a two player game, right?).  Playing Round and Round with people that are uncomfortable playing pinball (“I suck at it!”  Yeah, right.) can be awesome because each ball is like a clean slate, and it can be seen by novices as a practice session or a learning experience without the outcome of an embarrassingly low score.  Or it can be a way to include all of your friends in America’s Favorite Pastime:  PINBALL!  With Round and Round, it only takes one ball, literally.

Coming up next, another new Skill Shot game:  “Half and Half”! (patent pending)

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reviews

Free Spin, Use It Or Lose It!

By Bernard Blvd.

What do Pat Sajak, buying vowels, and a generous “Free Spin” ball saved feature have in common? Wheel of Fortune pinball, that’s what! WoF is a recent addition to the Stern repertoire, and man, is it ever fun! It is a lot like the television show, which is fast-paced and exciting without being too cheesy… Well, maybe it is a little cheesy, but hey! Who cares when it is so flippin’ addictive?

The playfield is bright and colorful, and, of course, has a huge spinning prize wheel near the top. There are 3 contestants in the middle of the game towards the top, named Keith, Maria, and Lonnie. When you hit one of the characters, they make an attempt at solving the current puzzle by guessing letters, and the results are displayed on the screen. The best contestant is Maria, who is from California and shouts her letters like she is screaming at her mischievous kids. When she says “A!” it sounds like someone across the room is yelling “HEY!!!” Pretty funny.

The aforementioned Free Spin ball saved feature is awesome. The Free Spins are located under each side drain, and there are 2 on each side. That’s 4 possible saved balls! To light the Free Spins, you have to hit a drop down target or make the mini ramp when Free Spin is lit. If the ball goes down one of the side drains, if one or both of the Free Spins are lit and the ball rolls across that switch, you get another ball! This creates great suspense when one Free Spin is lit, because there is a rubber post that, if you shake the machine just right, can bounce the ball over the switch with the lit Free Spin. But WoF giveth and WoF taketh away: The center drain has a column of rubber posts right in the middle, and while it is useful for bouncing the ball back into the playfield, this feature creates a slightly larger drain hole between the flippers, and leaves 2 chances for the ball to go straight down the playfield and into the drain. This happens a lot when hitting the contestants straight on from the flippers. Unique feature, but is it fair? You decide.

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reviews

A Family Affair

By Bernard Blvd.

“It seems today that all you see is violence on movies and sex on TV…” And in a pinball game! It’s Family Guy pinball, distributed by Stern. If you are familiar with the show that the game is based on, you are in for hours of fun with Family Guy pinball. If you aren’t familiar with the show, watch Fox on Sundays to see new episodes of the show that got cancelled and returned years later due to the demand of fans. The whole Griffin family is here: Peter, Lois, Meg, Chris, Stewie, and Brian. Many other characters show up to play, even Quagmire. Giggity-giggity!

The playfield is fun and very animated, with each family member represented by a plastic model that denotes their area of the game. Lois stands next to a ramp entrance that has a spinning picture of her face. Peter stands on a bumper behind Brian, who is on top of a Pawtucket Patriot beer can. Chris is directly next to his dad, behind the ramp that threatens to start the “Evil Monkey” feature. Stewie of course stands near Lois and Meg is alone on the left side, and if you hit the target beneath her, she usually gets hit in the face with something on the display and whines about it.

The game has four main features: TV modes, Beer Can modes, Fart Multiball, and Stewie Pinball. The TV modes are shown directly above the flippers, and include “Sexy Party” and “Chicken Fight.” These are activated by spinning the Lois picture and then sinking the ball into the TV “scoop”. The Beer Can modes are displayed directly below Brian on his beer can, and include “Happy Hour” and “Lard Multiball” (two balls). Hitting the beer will get these modes going. Fart Multiball (three balls) is activated by knocking down the four drop targets that spell out “FART” three times. Family Guy’s skill shot is hitting the “F” in “FART” after pulling the plunger, so practicing this skill shot helps to advance you toward Fart Multi-ball.

Stewie Pin-ball is the best feature of the game, utilizing a second, smaller playfield located in the top right corner. To get to this mode, you have to hit the two trapped balls that border the TV, or hit the scoop itself. When the lights that spell out “PINBALL” are all lit, putting the ball in the hole activates Stewie Pinball, and the regular play-field is temporarily turned off. To advance you hit the ramps or targets to spell out each family member’s name. Be careful, because the flippers are shorter, and the ball tends to jump over them into the drain, especially after rounding the Lois ramp. There is a 15 second “shoot again” limit, which can be extended if you hit the somewhat hidden Stewie targets before hand (look for them next to the word Stewie!). If you can keep the last ball in play, you have no time limit and once all the family members are lit, you have activated Stewie Multiball! This is a four ball multiball that incorporates both playfields, although it is wise to concentrate only on the main playfield and flippers. This feature looks like a lot of fun, but since I have yet to get to it (not for lack of trying…a lot), I have to rely on both of my talented Skill Shot collaborators to “show me how it’s done”.

The features, modes, and jackpots are plentiful. The music and sounds are a direct reminder of the reason this game is so much fun, which is Family Guy: the little TV show on Fox that could.