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Why So Serious?

by  DJ B00M

In July, 1939, Robert Kahn created a character that would change the world forever. It would launch many careers and destroy others.  At the time, I doubt that Bob (Robert is too stuffy) Kane had any idea how far Batman would go: radio shows, television, movies, toys, clothing….

The latest incarnation of the Dark Knight comes to us in the form of a pinball machine. The black cabinet makes the artwork pop, with its glossy, book cover-like faces. While the game is called Batman, there can be no doubt that this is the Christopher Nolan flick. So, of course, there is a picture of Heath on the back glass and on the play field. Somehow creepy and sad.

The Mad Pub happens to have Family Guy right next to Bats. When it’s quiet, you can hit the flipper on Batman, and it will talk. Then hit the flipper on Family Guy, and it farts. Hilarious! Anyway, I have to say the voice work is pretty good, at times. The Scarecrow and Bruce/Bats sound a lot alike, which can be a little confusing when you’re given a shot prompt.

One of the easiest shots, at least for me, is the far left orbit. Hit that, the ball goes around and lands in the trap for Mystery. It’s a random choice, and you tend to get a multiplier bonus, but sometimes ya get extra ball. Yahoo! The other way to get extra ball is to collect two items from Lucius Fox, which will light extra ball on the play field. Then simply shoot the scoop to collect extra ball, which by the way, has some nice animation. Lucius  has an easy ramp, and it’s the same thing as Path of the Dead from LoTR.  So it’s easy to collect items from him. He’s got a funny sound bite here and there too.

“Careful sir, the Joker can be a tricky one.”  You got that right Alfred! I suggest using the left flipper to hit the Joker target. Another good feature is that the game lets you get Scarecrow and Joker multi-ball at the same time. Ka-ching! That comes in pretty handy too, as Bats isn’t a high scoring game, although you get 70 points when you hit almost anything. One of the nicer touches is during game play a large ‘drum’-like thing sits in the upper play field, and during Joker multi-ball it spins around to reveal a little toy Joker. I want one!

The game has this teeter totter in it as well, but it doesn’t really do anything. So I’m not going to talk about it. I like that Stern used the larger dot graphics display, like in the new Indiana Jones game (which I have a feeling will quietly go away soon, not one of Stern’s better games).  Batman, however, is pretty damn good.  Fast paced, check. Lots of pretty lights and sounds, check. Only two flippers, so no “how the hell am I gonna make that shot” issues, check.  Sounds like a pretty good game to me. Think I’m going to start saving my pennies and buy myself one. Now if only it had a peg in front of the center drain. . . . . . .

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Sheriff Wanted

by DJ B00M

I never cared much for westerns as a kid. However, as an adult I can watch Unforgiven or The Magnificent Seven and appreciate the subtle acting, the beautiful locations and the straight forward “good versus evil” of the stories. But I think it was the “simpler times” aspect that drew me to Cactus Canyon.

Sure the game features four multi-balls, the pop up targets of the ‘bad guys’ (four in all), and even a shoot out at the OK Corral. But it’s the pacing, the sense of accomplishment that drives me to place dollar after dollar into the machine. Granted the game came out in 1998, and it was the last one that Bally/Midway made before the dreaded Pinball 2000 mess that was Mars and Star Wars. But it just has that certain something.

There are some pinball purists that will say that Cactus is nothing more than a toy, that it doesn’t have the true depth that a pin should have. True, it’s not that hard to play. True, the software has a few bugs in it. However, it’s also true that it has one of the best soundtracks I have ever run across, as well as some of the funniest dot graphics I’ve seen in a while. The playfield layout is perfect, and the art work on the machine draws you in from across the room. Then there is the voice work, which is worthy of any Paul Dini cartoon. This game is simply fun to play.

With over 20 modes, or stories, to complete this game always has something to shoot at. In fact, Rosie the barmaid says just that. “Honey, just shoot anything,” she croons. From saving Polly from the mine shaft to battling the Bart brothers, this game is a hoot! Sadly, only 903 of these games were made during the initial production run. A company in Australia is re-issuing the game, with a release date for later this year. But that’s what they said in ‘07.

Some people call it the best game ever or the Holy Grail of pinball. I just call it a good western.

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A Monstrous Good Time!

by DJ Boom

Nothing beats a good monster movie, and nothing beats a good pinball game. What happens when you combine the two? You get Monster Bash. (dramatic music) All the classic monsters from Universal Studios are here. Wolfman, Dracula, Mummy, Frankenstein’s Monster, his Bride, even that guy in the wet suit with zippers shows up. What are they up to? Well it’s the classic story, Drac is trying to get the band back together and he needs your help.(more dramatic music)

At first glance the play field seems pretty standard, but then you plop in that first quarter, hit the ball a few times, next thing you know your going to the bank getting a cash advance. Yep, it’s that good. Now most pinball games have two to three multi balls, and Monster Bash is no exception. Clocking it a three, you get Mosh Pit multi ball, Monster Bash multi ball, and the big one, Monsters of Rock multi ball. Rock is the hardest to get, but it’s worth it! I’m still picking at the blister.

Fast paced and addictive this game is a hoot. One of my favorite features is Phantom Flip. According to Williams web site, “Is the game haunted? Is it possessed? No, it’s Phantom Flip! Hit each of the blue Phantom Flip standup targets to light Phantom Flip. The ball return lanes will light, indicating the Phantom is ready to do its work. Phantom Flip will automatically decide which shot is the best, and try to make it for you automatically! Keep those hands away and watch the spooky action!” An auto shot from a flipper? Pretty cool stuff for 1998 when the game came out.

Style. This game has a lot of it. From the bobbing head of the Bride, to the lights in Frankenstein’s lab, this is one slick looking game. How can you argue with a game that has Dracula saying ‘ Jump back, kiss myself, blah! Or my personal favorite, which has Drac moving around the play field taunting you with “I will mesmerize you with my semi-circular movement!” Even the Mummy gets to take a shot at ya with “Back in my day we didn’t have Jackpots”

With solid game play, a sleek look, nice sound and music this game is hard to find fault with. However, it does have one very annoying habit of getting the ball stuck behind Drac. Then as the machine goes through the paces of finding it, Drac will move around the play field, releasing the ball. Directly down the center. Sigh, oh well, ya can’t win them all.