Categories
features tips & tricks

Maximum Effort! How To Play Deadpool

How to Play DEADPOOL – by 2nd Place Andy

Originally published in Skill Shot 53, January 2019

Main Objectives:

  1. Defeat Villains (Juggernaut, Mystique, Sabretooth) to fight Sauron.
  2. Finish Quests (T-Rex, Megalodon) to light extra ball.
  3. Defeat all Villains twice, complete both Quests, and beat Sauron to qualify Wizard Mode!

Villain fights are qualified by spelling D-E-A-D, then started at the scoop. Bring Teammates into the battle to TEAM-UP for extra powers. Defeat villains by shooting the flashing shots before your health-bar runs out. Pop bumpers, spinners, & top lanes always do a small amount of damage. Team-ups add more flashing shots to damage the villain. TEAM-UP with Teammates by shooting their respective shots BEFORE you start a fight!

Teammates!

  • Dazzler (Left orbit): Double your Health!
  • Colossus (U-Turn): Double Scoring during battle!
  • Wolverine (Center spinner): Double Damage!
  • Domino (Right orbit): Super Mode Scoring! AKA “Clark Kent Scoring” (because no one seems to know what it actually does…)

Villains! Sabretooth is the easiest to defeat, but scores the lowest. Juggernaut is the hardest to beat, but scores the highest! Mystique is in the middle.

Earn extra style points (and actual “Finishing Bonus” points) by shooting the scoop hurry-up after the villain reaches zero health. You will still win the fight if you run out of time.

Your health-bar functions as the timer for each battle. Earn more “Finishing Bonus” points the more health you retain.

Five Point Palm Exploding Heart Technique– fight Sabretooth with Wolverine and Dazzler as Teammates. A skillful shot to the left orbit will deplete his ENTIRE health bar, earning double damage from orbit, spinners, lanes, AND pops. Bring Colossus with you for even more points!

Quests! – Who’s hungry? Quests are qualified by collecting chimichangas, then started at the scoop. To collect chimichangas, first shoot the right orbit until you earn a chimichanga “Punch Card.” Then fill out your card by shooting the various lit orange shots. A full card (default = 4 punches) qualifies a quest!

  • T-Rex Quest: Shoot any shot to begin hurry-up at Lil’ Deadpool, then shoot Lil’ Deadpool to collect. Repeat 3 more times (four total). Finish at scoop, or get greedy and try to complete four more hurry-ups!
  • Megalodon Quest: Shoot any blue shot for points or shoot the roaming red shot to damage Megalodon. Red shots also re-light ALL unlit shots. Shoot five red shots to light the scoop to finish, or get greedy and shoot five more red shots.

Be careful getting greedy; if you do not complete your quest, progress will be LOST!

There are also some Multiballs!

Disco Multiball- Qualify & Start at the Left Orbit. Shoot lit shots. Groove out.

Lil’ Deadpool- Qualify & Start at Lil’ Deadpool. This multiball can be worth a bit after awhile. Aww, cute!

Twirl Around, Ninjas- Spell P-O-O-L then shoot right ramp three times to start Ninja Multiball. Defeat Ninjas. Combo Right Orbit to Right Ramp for NINJAPOCALYPSE

Mechsuit Multiball- Coming Soon! Keep stockpiling your weapons.

Sauron Multiball- Finish all three Villains to light Sauron multiball at the scoop.

Let’s talk about strategy!

  1. Light Chimichanga Punch Card
  2. Collect Teammates (and Punches)
  3. If you have all the Teammates, fight Villains from Hardest to Easiest. With all four teammates, Hard villains are easier AND worth more points.
  4. If you don’t have Teammates, play Quests instead.
  5. If you have to fight without enough Teammates, fight Villains from Easiest to Hardest. If this is your first night at Fight Club, you have to fight.
  6. Multiball stacking. You can start a FIGHT, then start a MULTIBALL, but not the other way around. You cannot QUEST and MULTIBALL at the same time. No two multiballs may run concurrently.

SNIKT!

Ricochet the ball off the SNIKT target into the top ramp to increase your playfield multiplier, up to 5x!

If possible, multiply the finishing shot to any mode or quest!

Don’t shake the Deadpool!

Categories
crossword features

Crossword: It only takes one!

Try out the new Skill Shot crossword! Play in your browser or print it out. You can reveal answers individually in the browser version.

Categories
features

Ramping Up Production with Mark Davis

Ramping Up Production with Mark Davis
by Andrew Cole

Seattle’s Mark Davis has been manufacturing and selling reproduction plastic ramps for pinball machines for the last 4 years, all from his home workshop. It all started when his son Aaron, now of FAST Pinball, was interested in making a fully custom pinball machine. Aaron ended up going a different direction, but by that point Mark had already built a couple of different versions of a vacuum forming machine to make a plastic ramp for the game. 


Once Mark had this machine, he had to find a use for it. “I redesigned the ramp for High Speed to eliminate the need for the cover and made it clear,” he says. The original ramps on a lot of the System 11 games were black ABS plastic, which often darkened the playfield and hid playfield art. This first mold he created from wood and Bondo. The results were good, and Mark’s post about his new creation received a lot of positive reaction on Pinside.

That was the start of a 4-year journey making discontinued ramps. “If I don’t do it there’s nobody else that will make ‘em, especially short runs.” So far he’s made over a thousand ramps total, for games such as Space Station, Guns N’ Roses, Swords of Fury, Genesis, and a dozen more. “My sales force is the people on pinside who post photos, give me lots of praise, and thank me. That’s what keeps me going,” he says.

Mark’s current process for producing a ramp starts with the idea. Mark says he likes to make the ramps that nobody else will make. He’ll often borrow an original ramp from a local collector or someone from Pinside who volunteers their ramp in exchange for a free reproduction version. Making the mold starts with damming up the open ends of the original ramp and blocking all the switch and screw holes. He’ll next fill the ramp with a hardening ceramic liquid similar to plaster. Once the mold is hardened and removed from the original ramp, it’s time to vacuum form. Mark fixes a sheet of plastic inside a frame and sets the frame in his kitchen oven to warm up and become soft. Mark’s vacuum forming machine is a table with a vacuum pump pulling air down through a hole in the table top. Mark places the mold on the table and then lowers the softened plastic sheet on top. The vacuum pulls the plastic tight against the mold so the shapes match perfectly. As the plastic cools, it hardens to retain the shape of the mold.

Mark trims away the excess plastic from the sheet. Some ramps are then dyed bright colors, such as Mark’s reproduction Guns N’ Roses ramps. Mark accomplishes the dyeing at home too, using dyes originally intended for synthetic fabrics. But it doesn’t end there! To create a complete ramp assembly, Mark also produces metal brackets and stainless steel ramp flaps.

If you’re interested in following along with Mark’s work, find him on Pinside. His username is Freeplay40.

https://pinside.com/pinball/forum/topic/freeplay40-ramps#post-2942314

Originally published in Skill Shot 52 (2019)

Please do not contact Skill Shot about purchasing ramps. We are not affiliated with Mark’s business. Find him on Pinside here. Thanks!

Categories
features tips & tricks

Three Things You Should Know About Ghostbusters

Three Things You Should Know About Ghostbusters
By Second Place Andy

Easy Multiball
Hit the left captive ball twice (on any ball in play) to instantly light all three locks for Storage Facility Multiball. Lock three balls at the left ramp to start Multiball.

Instant Video Mode
Use the right flipper to select a blue arrow skill shot before plunging. The far right scoop awards Video Mode when hit first. Plunge the ball hard, do not flip, and see if the ball bounces off the flipper into the scoop for a neat “hands free” shot! Practice “Don’t Cross the Streams” video mode for an easy 20-50 million points. This can be repeated every ball unless a mode is carried over from a previous ball.

6x Playfield
Use the left flipper to select a yellow lane skill shot before plunging, noting the lane choice freezes after the ball is in motion. The “K” is usually lit for “Light Multipliers,” qualifying the 2x and 3x stand-up targets on the left ramp. The 2x and 3x targets each add time and together make 6x playfield scoring, yielding incredibly lucrative modes and multiballs.

Originally published in Skill Shot issue 52

Categories
features tips & tricks

Hello World, I’m your ch-ch-ch-Cherry Bomb!

Hello World, I’m your ch-ch-ch-Cherry Bomb!

A balanced strategy on Guardians of the Galaxy of modes and Multiballs.

by 2nd Place Andy

GotG features 8 standard (timed) modes and 2 main Multiballs. In most cases, you can start a mode and then start a Multiball, thus stacking the features of each. However, if you select your modes carefully, you can use your mode shots to make progress towards your next Multiball, achieving both objectives faster! What you really should be aiming for, however, is mode completions. When you start a mode, the mode title will blink. If you complete the required objectives before your timer runs out, the mode title will light solid for the rest of your game. Completing any four modes lights Cherry Bomb Multiball which is fun to play and worth a lot of points! Did your time run out before you completed your mode? You can always re-start it at the scoop, continuing where you left off before, but with a fresh timer.

Start your game with the mode Yaka Arrow. This mode awards progress for every entry to the pop bumpers as well as the lower left intake shot (“Yondu”), which you will have to hit at least once. You’ll get credit for 1 pop bumper shot right off the plunge! Then, focus on Groot and try to lock balls in Groot’s mouth. Each time you lock a ball, the new one launches into the pops and you get free credit! Hopefully by the time you play Groot Multiball, you will have achieved completion on Yaka Arrow.

Next on deck is the mode Antiquities Shop. This mode awards progress for every hit to the ORB shot. Bang away at that ORB until your ORB Multiball is ready and play through the Multiball. Hopefully by the time you’re done with ORB Multiball, you’ll have completed Sanctuary.

Two down, two more to go before Cherry Bomb Multiball. Plus you’ve already played Groot and ORB so you should have a competitive game going on by now.

I’ll go over the objectives of the remainder of the modes and you can decide for yourself which two you’ll have the easiest time completing! (Hint: I usually choose Pod Chase + Sibling Rivalry)

Quill’s Quest – This is a two-ball Multiball with repeated hurry-up shots. You can always shoot the scoop for an award. If you fail to complete all the hurry-ups in the allotted time, and subsequently restart the mode, it will play as a single-ball mode instead. Also note this mode disables any progress towards ORB Multiball.

Escape Klyn – This mode awards progress by completing the rollover lanes (2 at the top, 2 on the bottom left, and 1 on the bottom right). Additionally, you will need to hit Groot and finally Rocket to complete the mode. Normally the rollover lanes light a Shot Multiplier, but this feature is disabled during the mode. However, upon completion, one Shot Multiplier will be awarded. Remember that you always have access to the lanes- the orbits feed the top lanes, the right ramp feeds the lower right lane, and the left ramp feeds the lower left lanes.

Pod Chase – This mode awards progress on the ramps. Easy enough.

Sibling Rivalry – This mode awards progress for combos. Note that repeatedly shooting ramps also qualifies as progress for this mode, making it a great followup to Pod Chase.

Knowhere – This mode awards progress on the orbits. Got it?

Sanctuary – This mode awards progress on the stand-up targets. These shots are typically dangerous. However, the left orbit is always lit to spot a target. If you can dial it in, you will be able to complete both Knowhere and Sanctuary by simply repeatedly shooting the left orbit!

Okay great, so now you’ve got four modes completed! Shoot the scoop to start Cherry Bomb Multiball! Everything is lit for 60 seconds; Multiball starts and continues with unlimited ball save and autoplunger; shoot all major shots to light the Super Jackpot for big points! Don’t forget you can use your Hadron Enforcer (the button on the lockdown bar) to spot a shot that’s giving you difficulty. Enforced!

Still want more?
Play all 8 modes, making a minimum amount of progress on each (roughly halfway to completion), and both multiballs, to qualify Immolation Initiative!
Complete all 8 modes, and “complete” both multiballs (roughly speaking, earn a Super Jackpot) to qualify Save Xandar!
High Score!

Originally published in Skill Shot issue 51

Categories
features

New Location Round-Up

New Location Round-Up

If you are a pinball enthusiast in Seattle, the opening of a new location can be both a glorious event and business as usual. (Yes we are spoiled!) The following is a list of some of the notable new locations that have opened since last year’s NW Pinball and Arcade Show.

Coindexter’s, in Greenwood, opened at the beginning of September where there was once a dive bar called the Crosswalk Tavern. While the Crosswalk was undoubtedly loved by many, it was also renowned for its broken pinball machine and a lot of empty space. Coindexter’s has changed all of that by packing it full of arcade games and 12 pinball machines! Operated by 20XX Amusements, which has a great reputation for maintaining their pins, it has become one of the nicest locations in the city. It has also helped anchor the neighborhood as one with many unique pinball machines – all within a half block from each other.

Belltown’s Jupiter Bar also opened in September in a huge space that seems like it was once going to be a live music venue. Jupiter is equal parts art bar and arcade. There are beautiful murals covering its many walls created by local artists, including Joey Nix, who is also one of the owners. The popular and large arcade room in the back is packed full of  over 30 pinball machines, including a solid lineup of Bally widebodies! Since Jupiter is located in the heart of Belltown, it is an easy walk to many other downtown locations, as well as a light rail station.

The Ice Box opened in December and is located in-between Fremont and Ballard, known locally as Frelard. The name Ice Box alludes to the previous industrial ice making business that the large building once held. Only about a quarter of the space is currently open to the public and packed full of arcade games and around 30 pinball machines. The business is owned by Grand Champion Games, and this is where they bring their latest acquisitions to fix them up before routing them out to other locations. So there are often nice surprises in their lineup. Ice Box is also a very easy walk to other pinball locations, as well as the #40 bus, which can take you to even more pinball!

Full Tilt Capitol Hill finally opened in January after many years of rumors and anticipation. As one of the premiere ice cream shops in the city, the newest Full Tilt was welcomed by both pinball players and fans of their eclectic frozen treats. The location on 15th avenue is a good fit for them as it’s a few blocks away from the main concentration of bars the neighborhood is best known for, which makes it better for both parking and kids. 20XX operates the games here, so there’s a good mix of both new and old pins in pristine condition.

Another Castle Arcade Edition: Marysville opened in March and is a bit of a drive north from Seattle, but it’s well worth the effort. Also known as a beer-cade, AC Marysville hosts the first Nitro Pinball Showroom in the states. Nitro Pinball is a Canadian pinball supplier and the showroom part of the beer-cade contains many of the newest pinball machines that are available to play and purchase. Naturally this includes the latest Stern and Jersey Jack games, as well as the smaller companies such as Spooky and American. When they first opened, they even had one of the few Alien pinball machines! If you want to take a break from the new pins, there are also older games next door at Another Castle’s retail store.

Corner Pocket in West Seattle is a long-standing Seattle dive bar that reopened in April with new owners and 8 pinball machines. Previously known more as a pool hall, the Corner Pocket is now part of the 8-Bit Arcade family of locations (as is Tacoma’s Triple Knock). While the number of pins is more modest than other locations on this list, there are still some unique games there that make Corner Pocket worth making the trip to West Seattle.

Check out the Skill Shot website or download the Skill Shot app for a complete list of Seattle-area pinball locations and games!

– Bola Salvada!

Originally published in Skill Shot 51

Categories
features

Skill Shot Pincast Corner

Skill Shot Pincast Corner

by Kayla Greet

For the past three years Graham Klym and I have hosted a podcast companion to this here zine. We call it the Skill Shot Pincast. We typically have a guest from the Seattle scene to chat with us for roughly an hour, though sometimes we reach beyond our vast community to gauge the temperature in pinball scenes around the world. Some of our big-time past guests include Ed Robertson of Barenaked Ladies and former NBA all-star Todd MacCulloch.

If you are still uninitiated, or if you’re just behind because you’re binging Serial or something, you’ve settled your eyes in the right place. Here’s a rundown of what we’ve been up to on mic since the last issue of Skill Shot, and a little beyond.

63Jordan Semrow joins us for his third appearance to play Pinball 20 Questions and compare and contrast the growing Seattle scene and burgeoning Wisconsin scene.

62Maureen Hendrix details her experience playing in the Women’s World Championships in Vegas as well as her past year hosting Babes in Pinland, Seattle’s first monthly women’s tournament.

61Drop Target Zine: Artists Jon Chad and Alex Longstreth walk us through their journey from pinball fanzine to pinball omnibus. They recently published a book with all seven Drop Target Zines, Dream Machines, interviews, and autobiographical comics. It’s an incredible feat and a must-have for any pinball fan.

59Avout Vander Werf is our guest and he shares his storied history in Seattle’s pinball scene as the owner of Shorty’s, the longest running barcade in the city.

57Pinball on the Plains: Bill and Emily Brooks of Fargo Pinball talk to us about starting and operating a private pinball club akin to the 24-Hour Fitness of flipping.

56Bobby Conover returns to the show to give us the lowdown on his latest operating location, Coindexter’s in Greenwood. Learn about his process procuring and shopping pins before they go on route, and what it takes to maintain the high quality that 20XX Amusements has in spades.

54Andrew W.K.: Inspirational rock and roller Andrew W.K. takes a moment out of his recording schedule to talk to us about his fixation on the silver ball, growing up going to Pinball Pete’s in Michigan, and owning pinball machines himself. Get some solid life advice on how to achieve high kicks and effervescence in everything.

53Brad and Gordon: our three-time returning guests and founders of Skill Shot, stop by to give the listeners the lowdown on the Northwest Pinball and Arcade Show. It’s become a fond tradition that we look forward to nearly as much as attending the convention.

60, 58, and 55 – On these three, Kayla and Graham discuss the local scene and look back on 2017 (ep. 60); hype the 10-year anniversary of the Skill Shot zine (58); and report on Kayla’s Replay FX adventure in Pittsburgh, where she played in the world’s largest pinball tournament with over 800 players and squeezed into the big money finals! (55).

There you have it. Hours of our voices delivering some of the best (and worst) jokes in a pinball landscape littered with talented movers and shakers in the Seattle scene and beyond. You can subscribe to us in iTunes, Stitcher, SoundCloud, and anywhere RSS feeds are offered. Take us with you on your commute!

Categories
features news & gossip other

The History of Skill Shot 2007 – 2017

The history of Skill Shot is also a snapshot of the Seattle pinball scene in general. As we celebrate the 10 year anniversary of the zine I would also like to take the opportunity to reflect on the changes we have witnessed over the years – not only in the zine but in the local pinball community as well. Support Local Pinball!
– Gordon, publisher of Skill Shot, Seattle’s Pinball Zine

2007

Skill Shot got its start at the Madison Pub on Capitol Hill. It was just three friends, Steve Mansur, Brad Hayden, and myself, hanging out and playing pinball as something to do. None of us were especially proficient pinball players but it was fun playing and learning the games together. Brad and I had talked in the past about making a zine together and Mansur and I had previously collaborated on the Chicken With Penis flyer, so it seemed natural that the three of us would make a zine together. Pinball was an obvious choice for a theme since it was something we all enjoyed and there seemed to be lots to say about it.

Issue 1 came out in the summer and was a single 8.5 x 11” folded sheet of paper with all of the basic elements that would continue through all of the issues: a list of machines in the area, a News and Gossip column, an article or two, and a cover image. We had discovered the Pinball Crazies Yahoo Group and they encouraged us on our project. Even before we published the first issue we were invited to Keith and Dave’s Pinball Birthday Bash and we got our first taste on how welcoming pinball people could be. They had a lot of pins there and it was fun.

Ironically, when the first issue of Skill Shot came out, none of us had been to Shorty’s in years and our first Pinball List focused entirely on Cap Hill where we all lived. We originally only planned on making three issues and each of us would take turns being the project manager of each one. I organized the first issue, Mansur did the second one, and Brad would do the third. By this time we had made it to Shorty’s and included them on our List.

2007: Issues released: 1, 2 – Locations with more than 4 pins: Shorty’s (16), Piccolo’s Pizza (5) – New games released: Family Guy, Spider-man (all Stern).

2008

When we created a Skill Shot Myspace page, people (like Jeff Groper) contacted us with more locations to add to the Pinball List. Georgetown, Downtown, and the U-district got the most attention and the List expanded to a full page in issue 3. This was also when Brad discovered his talent for creating a catchy cover so he became the cover editor. Our friend Geoffro joined the staff by searching for pins and writing articles. The first NW Pinball and GeoffroGameroom Show (PAGS) happened at the Seattle Center in June and we decided to expand issue 4 to 11 x 17” paper for more content. Full Tilt reached out to us about their new ice cream/pinball shop opening in White Center in May and they became our first advertiser.

DominqueThe first PAGS had about 100 pinball machines and a sprinkling of arcade games. This was also the site of the first NW Pinball Championships and our first look at the local tournament scene. The Shorty’s weeklies were happening but we were still newbies and tournaments didn’t interest us yet. In November we finally entered one: the Shorty’s Annual hosted by Larry Reid. It was fun and we met a lot of people, which was great. Shorty’s was also the site of controversy by increasing the coin drop of the new Sterns to 75 cents.

The interest we received about Skill Shot spurred us on to keep making the zine. Our friend Tyler began helping us Bert and Bradwith the paste up and with issue 5 Bert became our cover photographer. Issue 6 was our first Halloween issue and featured two different covers – both of Centaur. Nosebleed joined us around this time and he created stylized logos for the covers (and soon took over the List). A full color 6.5 mini-issue about Spectrum rounded out the end of the year!

Larry Reid Kelsie Groper Party Time! Avout Add-a-Brad

2008: Issues released: 3, 4, 5, 6, 6.5 – New locations: Full Tilt White Center (8) – New games released: Wheel of Fortune, Shrek, Indiana Jones, Batman (Stern).

2009

The first Georgetown Pinball Tournament, hosted by Larry and Mike Poetzel, happened at three different bars – which would become a pattern for this and other tourneys during the next few years. The prize was a keg of beer, which was won by Groper, and Rod Olsen later hosted a party with it! Other tournaments were the 1st Ground Kontrol Annual (aka Pinbrawl) and the Shorty’s Powder Puff biennial. Because of the number of contestants (116) at the last Shorty’s Annual, this year’s tourney was expanded to a two day event.

The first incarnation of Add-a-Ball opened around the same time as the 2nd PAGS. The space was still a scooter repair shop and the pinball was regulated to a side room which is now part of the current neon room. The emphasis was on EM’s, and SilverAge/SilverBall supplied many of the pins that weren’t owned by Add-a-Brad himself. The Tiger Lounge in Georgetown and Full Tilt Columbia City both opened this summer also. Rumors about a new bar called Unicorn began to circulate by year’s end.

Skill Shot featured articles written by Maka, Nycole, and 4th Place Andy, while Headley became our distribution manager. We hosted our first tournaments this year with a Siamese Twins tourney at Shorty’s and a Chicken With Penis themed one at Add-a-Ball. Other notable events that year include James Edes 50th birthday party with 50 pinball machines and the formation of the Seattle Pinball League in October.

  .  . . . . .

2009: Issues released: 7, 8, 9, 10, 11 – New locations: Add-a-Ball (10), Tiger Lounge (5), Full Tilt Columbia City (5) – New games: CSI, NBA, 24 (all Stern).

2010

Add-a-Ball abruptly closed amidst rumors of Add-a-Brad selling off his pins to open a television studio. AAB would eventually reopen at theGalatic Girl end of the year. Dominique’s Galactic Girl premiered with a tournament at Tiger Lounge and the first Ballard Snoose Junction (Ballard Pinball Tournament)Tournament happened, which was like the Georgetown one except players were driven to some of the locations. A 2nd Georgetown tourney also happened. The year before, Shorty’s had a free pinball night, but Avout didn’t like how it panned out so he and Larry created the blindfolded Tommy Tournament to take its place (which team Skill Shot won). The Seattle Pinball Museum and Dorky’s in Tacoma both opened during the summer. Seattle Pinball Museum - grand opening

Like everyone else, Skill Shot moved from Myspace to Facebook. An early version of our website was put up thanks to PAPA’s Kevin Martin. Our first Skill Shot Folding Party happened for issue 13 and was a success despite being organized at the last minute. This allowed the zine’s circulation to grow since we didn’t have to fold them all ourselves.

 Zines at the first Folding Party!  @Madison Pub  Destiny at Tiger Lounge  Tyler at PAGS  Full Tilt White Center Adam at PAGS

2010: Issues released: 12, 13, 14, 15, 16 – New locations: Dorky’s (21), Seattle Pinball Museum (23), AAB.2 (5) – New games: Big Buck Hunter, Iron Man, Avatar (Stern), Galactic Girl (SilverAge/SilverBall).

2011

The announcement that 2012’s IFPA World Championship was happening in Washington caused an uptick in local tournaments. The locals with the highest World Pinball Player Ranking points could possibly get an invite to the event if higher ranked players couldn’t attend. This created friction as people became more competitive whenever points were on the line. The SPM began hosting tournaments, and the Shorty’s monthlies (with brunch), the SPL, and the Ballard tourneys were all happening regularly. The 1st Greenwood Open on 4/20 happened at multiple locations with the finals at Add-a-Ball. This tourney had the first accidental breaking of the pinball glass on Stars. Add-a-Ball will later reopen as a tavern, which is its current incarnation.

Graham Klym joined Skill Shot at the beginning of the year and immediately went to work creating a Skill Shot website with an events calendar. We had a falling out with our printer, who missed deadlines and gave us poor quality prints. The zine’s distribution still kept growing and the locations would run out of copies almost as fast as we could supply them. This wouldn’t have happened without the Folding Parties at The Lookout and everyone who came to them. Andrew Cole joined us at the end of the year and created the current version our pinball database.

2011: Issues released: 17, 18, 19, 20, 21 – New locations: Full Tilt Ballard (11), Add-a-Ball.3 (9) – New games: TRON, The Rolling Stones, Transformers (all Stern).

2012

Add-a-Ball opened the neon room which expanded the pins there to 12. They also changed the name of their annual to the 420 Tournament and began to have semi-regular Wednesday night tournaments. Full Tilt Ballard switched to 20XX Amusements which gave Bobby his first multi-pin location. The first live-streamed local event happened when GeekGamer.TV broadcast the NW Championships finals. This tournament split off from the annual show because of a scheduling mistake which had PAGS, now officially called the NW Pinball and Arcade Show (NWPAS), happening the same weekend as the IFPA World Championship. These tournaments and the special events associated with them gave Seattle its first taste of what it would be like to have a pinball tournament every day of the week.

Skill Shot’s inconsistent print quality prompted Don Weyland to volunteer to become our new printer. Long-time friend of the zine Kayla Greet joined the editorial staff, Kevin Birrell wrote his first article and Justin Blau became the new official Skill Shot cover photographer. When Space Age Amusements’ Marc O’Farrell died, Beth Ann Fell from Hi Score Arcade wrote a loving tribute to him for us. We had our 5 year anniversary party at Shorty’s with two special issues of the zine: #25 with a spot varnish cover and a limited edition 25.5. With the help of Groper and the beta version of Brackalope, we began hosting the Shorty’s Annual and it was a big success!

2012: Issues released: 22, 23, 24, 25, 25.5, 26 – New locations: Narwhal (8), John John’s (9) – New games: AC/DC, The Avengers, X-Men (all Stern).

2013

Amidst controversy, NWPAS moved to Tacoma. The Wizard of Oz and the ill-fated Predator pins were just two of the highlights at this year’s show. Pinheads Pinball added pins to Olaf’s and Add-a-Ball once again expanded with the opening of Point Break. The SPM increased their pins to over 50 with the opening of their Upper Playfield. Middletown Dreams in Port Townsend, Replay Café in Everett, and High Score Burgers in Redmond also increased the number of games in the region. 8-Bit Arcade in Renton opened in December too!

Sergey and Heather began hosting weekly Flip Offs at JJ’s and AAB. A weekly at Full Tilt Ballard and monthlies at Narwhal and Olaf’s soon followed and Kayla began the women-only Babes in Pinland. The IFPA announced their new State Championship series which encouraged local tournaments to register with them to obtain ranking points. Skill Shot also began hosting the Tommy Tournament, Powder Puff, and restarted the First Sunday Tournament at Shorty’s.

Python Anghelo extolled both Skill Shot and the Seattle scene from the stage during his presentation at NWPAS. We attempted a full color issue with 31 but the yellow ink kept running out and we had to switch to black and white for the main print run. Blue Star Creeper played at one of our folding parties, ZEN wrote an article, and we took our zines to the Short Run Small Press Show. The introduction of the Skill Shot App rounded out this productive and fun year.

2013: Issues released: 27, 28, 29, 30, 31 – New locations: Olaf’s (5), 8-Bit Arcade (23) – New games: Metallica, Star Trek (Stern), The Wizard of Oz (Jersey Jack).

2014

The 1st WA State Championship took place in Edmonds at an empty storefront next to Another Castle. They would eventually renovate the space into their Arcade Edition. The Button Makers in Georgetown reopened as Flip Flip Ding Ding with 7 pins and Vidiot in West Seattle added more space and pinball to their location too. The Pinball Seattle league (later renamed Monday Night Pinball) began season one in April with 8 teams of 8 players. Dave Stewart became the tournament director for NWPAS and introduced the pre-tournament series, while 8-Bit, FFDD, Another Castle, and Iron Bull all began having regular tournaments. Beneficial Malfunction’s 1st Emerald City Cup happened at John John’s.

The Skill Shot-hosted Powder Puff tournament became an annual. The First Sunday Tournaments we organized featured a different guest-host each month, and they decided the tournament style or format. For the Tommy Tournament we invited local drag legend Mark Finley to MC and another event had Ronald McFondle. The year ended with our revamped smartphone friendly website designed by Alice Wicks and Andrew.

2014: Issues released: 32, 33, 34, 35, 36 – New locations: Flip Flip Ding Ding (16), Another Castle Arcade Edition (12+), Vidiot (6) – New games: Mustang, The Walking Dead (Stern), America’s Most Haunted (Spooky Pinball), Bride of Pinbot 2.0 (Dutch Pinball).

2015

Flip Flip Ding Ding added their upstairs area, and Jeff Rogers bought and then closed John John’s “for a few months” for renovations. Josh Bartlett hosted a weekly Tuesday tournament at Dorky’s, but after Les’s public meltdown, Josh moved it to the 8-Bit. NWPAS gave out full weekend passes for the show at the pre-series tournaments this year. Beneficial Malfunction took over the NW Pinball Championship and moved it closer to Seattle. The block that Shorty’s is on was slated for demolition until Belltown residents and regulars rallied together and got the building next door historical landmark status.

The Skill Shot Pincast began during the summer with a focus on local players. Long-time zine supporter Aaron McAbee wrote an article for the zine. (I think Aaron had been to every single Folding Party!) The zine only had four issues this year which put us on track to have #50 and our 10 year anniversary happen at the same time. Skill Shot was still hosting the Shorty’s Annual and while Andy Burton didn’t win he did get second and a second upgrade to his nickname!

2015: issues released: 37, 38, 39, 40 – New locations: Raygun (6+), John John’s.2 (9), – New games: Wrestlemania, Whoa Nellie!, Kiss, Game of Thrones (Stern), Full Throttle (Heighway), Medieval Madness remake (Chicago Gaming).

2016

Seattle Super League began in January, and the 8-Bit began having monthly Match Play  tournaments, both of which were new formats. The Fraser Valley Flip Out in British Columbia rethemed their annual tourney this year and expanded it as part of the Vancouver Expo. Another Castle opened a Bremerton location, and The Iron Bull was bought by Jonathan who promptly added a bunch of pins to it. AAB expanded again with the addition of the Green Room, while both Lucky Liquor and Olaf’s removed tables to add more pins, and FFDD took out the Button Makers to add more seating. New operator Grand Champion Games began adding machines to both new and old places, including Ozzie’s who inherited many of the Iron Bull’s pins when they had to close down for extensive repairs.

Skill Shot moved the Folding Party to the Iron Bull with issue 43, an all Doctor Who issue with both a cover and List collage featuring the game as well as an article written by ELF and a video mode guide by 2nd Place Andy. We hosted the 10th edition of the Powder Puff tournament and the 19th Annual Shorty’s tourney with the help of Germain because Gropes had to go to a wedding.

2016: Issues released: 41, 42, 43, 44, 45 – New locations: Another Castle Bremerton (9), Iron Bull (12), Lucky Liquor (8), Triple Knock (20), Machine Shop (12+), Ozzie’s (5), The Goat (8), Bad Jimmy’s (8) – New games: Spider-Man VE, Ghostbusters, PBR Can Crusher, Batman 66 (Stern), The Hobbit (Jersey Jack), Rob Zombie (Spooky), The Big Lebowski (Dutch).

2017

Hellbent, Fitzgerald’s, the 4B’s, Hounds Tooth, The Goat, and Bad Jimmy’s all had more pins added to their locations. Jupiter and Coindexter’s are the newest locations to open with a new Full Tilt on Capitol Hill soon to join them. Monday Night Pinball expanded to 22 teams for their 8th season and Bremerton/Kitsap County explodes with both pinball and tournaments. NWPAS showcased new companies that will soon be selling pinball machines, and almost every location in town seems to have newbies checking out the pins. The local scene has grown with multiple events happening almost every night of the week – even on Friday! Both The Goat and John John’s would close by year’s end, but there are new locations already filling the void that their passing has left.

The Seattle Pinball Scene has grown so much in the past 10 years that it has become impossible to keep all of the information about it contained on an 11×17” piece of paper! Now that Skill Shot has reached its 50th issue I feel like it is time to try out a different format for the publication. I’m not sure what the format is going to be yet but keep an eye on our website and Facebook page for an announcement about it in 2018. Naturally the List and Calendar will be maintained during this reimagining and there will probably be some News and Gossip tidbits as well. Thanks to Alexa, Dwayne, and Sagel who all joined the ranks of Skill Shot writers this year, as well as everyone who comes out to the Folding Parties, helps distribute and keeps us updated on the pins at your favorite locations. Bola Salvada!

2017: Issues released: 46, 47, 48, 49, 50, 50.5 – New locations: HellBent Brewery (7), Fitzgerald’s (5), 4B’s (14), Coindexter’s (12), Jupiter (26)- New games: Aerosmith, Star Wars, Guardians of the Galaxy (Stern), Dialed In (Jersey Jack), The Jetsons, Total Nuclear Annihilation (Spooky), Alien (Heighway), Attack From Mars remake (Chicago Gaming).